Me and the wife just started building decks and we have a few dual-land cards that gain +1 life when used. For example, if your deck has 100 cards, you would include 40 lands. The right land count will help ensure that you have access to the mana you need to cast your spells and execute your strategy. Tapping a land is considered an activated ability and follows the rules for activating abilities. Tapping a land does not inherently pass priority, as players still have the opportunity to respond to the activated ability.

Can You Use Multiple Special Lands in a Commander Deck?

However, each individual nonbasic land card is limited to a maximum of 4 copies, while basic lands have no such restriction. However, a common guideline is to include around 40 lands in a 100-card Commander deck. This number can be adjusted slightly depending on your deck’s specific needs and the amount of mana acceleration you have included. A Commander deck must contain exactly 100 cards, including the commander(s). Each card in the deck must have a color identity that matches or is a subset of the color identity of the commander(s).

Commander-Specific Considerations

The typical number of mana sources you should run in your EDH deck is 43 to 55. However, it is generally recommended to have a higher number of lands in a five-color deck due to the increased color requirements. Draftsim suggests having a land base between 33 to 40 lands, regardless of the number of colors in your deck. Another starting point is to include one land for every two to three mana value in your deck. For example, if your deck has an average mana value of three, you would include 33 to 50 lands.

Yes, you can have multiple planeswalkers in your commander deck as long as they have different names. You cannot have multiple copies of the same planeswalker card in your deck, but you can include different planeswalker cards with unique names. In Commander, you can only have one copy of each card with a specific English name in your deck, except for basic lands. This means you can only include one copy of each named land in your Commander deck. Yes, you can have multiple copies of the same card in your deck in Commander, except for cards with the same English name. This means you can have multiple copies of non-land cards, but you can only include one copy of each non-basic land card in your Commander deck.

Can a legendary enchantment creature be a commander?

If you’re really mana screwed and need to play it for the ramp you can do that, but mostly it’s your commander just for the flip side. I get told all the time to “run more basics”, but I think we all have that eternal struggle. And it gets on my nerves more than it should, mostly because I love my Cradles and Cabal Coffers… Some of the cheapest dual lands in MTG include Snarls, Bouncelands, Zendikar Creature Lands, Checklands, Temples, Thriving Lands, Tango Lands, and New Capenna’s Hideouts. Traditionally, lands should make up a touch over 40% of a deck. This means about lands for a 40-card deck and about lands for a 60-card deck.

What cards can you have multiple in a Commander deck?

Draftsim recommends having between 10 to 15 mana rocks in your deck. One way to counter this is to include cards that allow you to draw additional cards or generate more mana. This can be especially useful in situations where my mana base is limited or when I need to quickly establish board presence. There are a few general starting points to consider when determining your land count. Here are some factors to consider when determining your land count.

Enchantments, even if they are legendary, cannot be used as commanders in a Commander deck. Dual lands, especially the Revised Dual Lands, are considered important for a deck and are sought after by players. There are no hard and fast rules for the amount of lands to include in a two-color versus a five-color Commander deck.

In this section, I will discuss how to balance colors in your mana base and how to incorporate utility lands to improve your deck’s performance. This means you should include more lands than you might in other formats to ensure you have enough mana to continue casting spells throughout the game [2][4]. While the number of lands you include in your deck will depend on your Commander and the strategy you’re using, most Commander decks run between 33 and 40 lands [1][3]. This gives you a good chance of drawing enough lands to cast your spells without flooding out and being unable to cast spells. The ideal land count in a Commander deck is around 35-40% of the total deck size. However, some Commander decks may have a slightly higher ratio of lands to ensure consistent mana availability.

In the case of Basic lands, this means that the type line, which is the text between the image and the text box, has to start with the word “Basic”. No, Commander decks cannot have duplicates of any nonbasic card. Each card in the deck must have a different name, except for basic lands. No, you cannot have more than one copy of the same named land card in a Commander deck. Each card in the deck must have a different name, with the exception of basic lands.

Determining your land count requires balancing several factors. In Commander, everything is legal except for Silver-bordered or Acorn cards, which are essentially joke cards. Commander Rule 11 tells you that the only cards that are allowed to be brought in from outside the game are Companions. The only one that was worth creating extras (and this was before prestiging went in, so it might not apply anymore) is the Arch-Demon for higher chance of skipping a tier when merging creatures. The Legend Rule is how Magic balances the often powerful effects of a Legendary permanent. To put it simply, you can’t control more than one Legendary permanent (land, creature, enchantment, artifact, or Planeswalker) with the same name at the same time.

However, the exact number of lands will depend on your deck’s curve, strategy, and overall card composition. You have 99 cards to work with here, or 98 if you’re playing with a partner commander. You’ll be trying to fit about 42 lands into your deck at the most and roughly 33 at the least.

If your deck has a higher number of colored spells, you may need to include more lands of the corresponding colors to ensure that you have enough mana to cast your spells. If your deck has a lot of high-cost spells, you may want to include more lands to ensure that you have enough mana to cast those spells. While there is no fixed rule for the number of lands in a Commander deck, 33 pauper decks lands can be considered on the lower end of the spectrum. The number of lands you include will depend on factors such as your deck’s curve, mana requirements, and overall strategy. Hey everyone, I’m a new player working on building my first commander deck.

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